package com.jf.nep.scene;

/**
 * Contains terrain data for a world
 */
public class Terrain {
    public float heightMap[][];

    public Terrain(int width, int depth) {
        heightMap = new float[depth][width];
    }
        
    public float[] getHeightsAtZ(int z) {
        return heightMap[z];
    }

}
